Learn how to use Unreal Engine and C++ to create monster shooter game.
✏️ Course created by Fahir from Awesome Tuts. Check out his channel:
🔗 More tutorials from Fahir:
💻 Assets and Code:
⭐️ Course Contents ⭐️
⌨️ (0:00:00) Game Preview
⌨️ (0:02:43) Creating The Player Character
⌨️ (0:22:17) Creating The Character Blueprint
⌨️ (0:29:23) Player Movement
⌨️ (0:37:41) The Projectile Class
⌨️ (0:47:54) Shooting The Projectile
⌨️ (1:02:41) Creating The Enemy And Enemy Animations
⌨️ (1:11:59) AI Perception Component Setup
⌨️ (1:27:58) Detecting The Player With Sight
⌨️ (1:44:34) Animating Enemy’s Movement
⌨️ (1:49:05) Dealing Damage To The Player And Enemy
⌨️ (1:57:27) Gameplay UI
⌨️ (2:04:55) Displaying Countdown Timer
⌨️ (2:20:04) Enemy Health UI
⌨️ (2:26:21) The Door Script
⌨️ (2:34:43) Creating The Level
🎉 Thanks to our Champion and Sponsor supporters:
👾 Wong Voon jinq
👾 hexploitation
👾 Katia Moran
👾 BlckPhantom
👾 Nick Raker
👾 Otis Morgan
👾 DeezMaster
👾 AppWrite
—
Learn to code for free and get a developer job:
Read hundreds of articles on programming:
And subscribe for new videos on technology every day:
for more unreal engine tutorials you can check out youtube.com/awesometuts and awesometuts.com/blog
Thanks Fahir you’re awsome!
Rtx 3050 4 gb mobile gpu can it be used for designing such games . For people who want to get started in the game dev world in a beginer level . I’m looking to buy a new lap in a budget
Code a third person shooter like gta next plz
Thanks for making such good game development tutorials! You are better than Brackeys also!
I think they are using some AI tools for the selection of topics. This is not the first time I am feeling it.
I want to play everyones fps when its done^^ my fav genre cant wait to see what ppl cook up
Thank you for sharing this tutorial! ❤️
I was Just saw you 7hr Unity tutorial and then this came.thx keep up the good work
Very cool! An unreal engine networking C++ tutorial would make a great part 2 😉
for more info dm ☝️☝️
Dear free code camp I will be really thankful to you if you will make a complete beginners course of unreal engine with dev eddict
for more info dm ☝️
Everything you post is such high-quality content! Thank you very much! I just beecame a member. If everybody would be willing to share their craft for free, the world be a so much better place! May God help you and keep you all healthy so that you can keep on delivering such valuable learning resources!
Also, I would looove to see a comprehensive RabbitMQ and ELK stack (ElasticSearch, Logstash, Kibana) tutorial. Would be very much appreciated! Or I would appreciate it if anybody could point me to other already existing good resources (looking for something like Colt Steele’s Web Dev Bootcamp, an extraordinay learning material).
All the best to everybody!
for more info dm ☝️☝️
Fahir is a legend, thanks for sharing.
for more info dm ..☝️☝️☝️☝️
coolest tutorial ever🔥❤
for more info dm ..☝️☝️☝️☝️
56:00 Conditional/Ternary operator if anyone’s wondering.
In 39.51 you don’t need to know the parameters that the function will take. If you hover over the function and click on the go to definition option, it will show you the parameters it will take, with an explanation.
a little note : as at 6.27 minutes of this video https://youtu.be/oAswbd1Ngls?t=384
Unity is a very powerful and popular engine but unreal engine is unreal lol however I really want to try this engine one day the reason why I chose unity is bcuz my PC can’t run unreal engine
This is a great course, can you teach topdown games also.
Thank you bro ski, you have helped me not fail my comp sci work, thank you bud.
I noticed that the Enemy Health Bar does not update correctly visually even though the health values seem to be correct in the backend. Do any of you guys know how to resolve this?
no i dont
Great tutorial!!
The player projectile affects the sight of the enemy – it will count as obscuring it’s detection mechanism. How would you fix this?
I fixed this issue by changing the collision responses to ignore visibility traces. Its an option on the collision sphere for the projectile.
I’m finding an issue where the enemies are sensing each other and not just the player, how do I resolve that?
Can you link the full code of that?