Unreal Engine & C++ Tutorial – 1st Person Shooter Game

Ecommerce Empire Academy

Learn how to use Unreal Engine and C++ to create monster shooter game.

✏️ Course created by Fahir from Awesome Tuts. Check out his channel:
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💻 Assets and Code:

⭐️ Course Contents ⭐️
⌨️ (0:00:00) Game Preview
⌨️ (0:02:43) Creating The Player Character
⌨️ (0:22:17) Creating The Character Blueprint
⌨️ (0:29:23) Player Movement
⌨️ (0:37:41) The Projectile Class
⌨️ (0:47:54) Shooting The Projectile
⌨️ (1:02:41) Creating The Enemy And Enemy Animations
⌨️ (1:11:59) AI Perception Component Setup
⌨️ (1:27:58) Detecting The Player With Sight
⌨️ (1:44:34) Animating Enemy’s Movement
⌨️ (1:49:05) Dealing Damage To The Player And Enemy
⌨️ (1:57:27) Gameplay UI
⌨️ (2:04:55) Displaying Countdown Timer
⌨️ (2:20:04) Enemy Health UI
⌨️ (2:26:21) The Door Script
⌨️ (2:34:43) Creating The Level

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32 thoughts on “Unreal Engine & C++ Tutorial – 1st Person Shooter Game”

    1. Rtx 3050 4 gb mobile gpu can it be used for designing such games . For people who want to get started in the game dev world in a beginer level . I’m looking to buy a new lap in a budget

  1. Chandrasekhar Jinendran

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  2. Dude Divyanshu YT

    Dear free code camp I will be really thankful to you if you will make a complete beginners course of unreal engine with dev eddict

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  4. In 39.51 you don’t need to know the parameters that the function will take. If you hover over the function and click on the go to definition option, it will show you the parameters it will take, with an explanation.

    a little note : as at 6.27 minutes of this video https://youtu.be/oAswbd1Ngls?t=384

  5. Unity is a very powerful and popular engine but unreal engine is unreal lol however I really want to try this engine one day the reason why I chose unity is bcuz my PC can’t run unreal engine

  6. Adithya Venkatarao

    I noticed that the Enemy Health Bar does not update correctly visually even though the health values seem to be correct in the backend. Do any of you guys know how to resolve this?

  7. The player projectile affects the sight of the enemy – it will count as obscuring it’s detection mechanism. How would you fix this?

    1. I fixed this issue by changing the collision responses to ignore visibility traces. Its an option on the collision sphere for the projectile.

  8. OriginalNicname

    I’m finding an issue where the enemies are sensing each other and not just the player, how do I resolve that?

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